Paranormal Pursuit (Beta v0.3)
Testing Form:
https://forms.gle/E7eNJni6zVFchN4y5
Paranormal Pursuit
Paranormal Pursuit immerses the player in a captivating 2D top down horror experience. Dropping them into a sinister location, the player is tasked with figuring out what type of entity is haunting the domain. As the player navigates through each eerie room and ominous corner, the tension rises, pressuring the player to investigate further into the dark. Will you come out alive with the information and evidence you need, or fall victim to the evil within?
Objective
The player assumes the role of a paranormal investigator tasked with figuring out what variety of ghost is haunting the location. Players can seek advice from their ghost encyclopedia, to match the entities' appearance with the correct description of the ghost.
After the player has decided which variety of ghost is haunting the location, they can then select the variant and discover if they were right or wrong in their decision.
Gameplay Features
Paranormal Pursuit implements several features to engage the player in the captivating world of supernatural investigation.
Spine chilling encounters compel the player to flee and seek refuge from the ghost in sneaky hiding spots such as closets scattered throughout the environment, enthralling the player in a thrilling edge of your seat experience.
With the guidance of only the players dim flashlight to navigate them through the unsettling environment, players can illuminate shadowy rooms and gloomy hallways to increase their sanity while completing their mission.
Provided with a handy ghost detector gadget, the player can use this tool to detect the presence of a ghost and give them the heads up buy themselves enough time to find hiding spot.
Development
Paranormal pursuit as of 01/05/24, is currently in its pre-alpha stage, while a very rough prototype of the game is available to play, the game is far from finished. The games development is currently only run by me
Development tools:
- Unity
- Paint.net
- Filmora Pro
- Microsoft Paint
About me:
I have a decent experience in graphics design, knowing my way around several image editing software's, such as Photoshop, Paint.net and Microsoft Paint. I also have limited experience in Fusion360 and Blender. I am a fairly experienced video editor, having used FilmoraPro, Wondershare Filmora and Adobe Premier Pro. I studied computer science, computing and graphics design in college, and am currently studying ICT in university.
Development log
- Game Testing SessionMay 31, 2024
- (Devlog 9) Open Beta ReleaseMay 16, 2024
- (Devlog 7) Core Mechanic and UI UpdateMay 06, 2024
- (Devlog 8) Player Animation and Headlamp OverhaulMay 06, 2024
- (Devlog 5) Ghost Prefabs and SpawnerApr 30, 2024
- (Devlog 6) Lighting and Post ProcessingApr 30, 2024
- (Devlog 4) Interactive Environment AssetsApr 28, 2024
- (Devlog 3) User Interface and ScenesApr 25, 2024
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